Played: 2006-09-10
6 impulses.
- Imp 1:
- Imp 2: USSR annexes Baltic states
- Imp 3:
- Imp 4:
- Imp 5:
- Imp 6:
- End:
As one could expect, most of the turn is about bad weather. Germany disposes
of one yugoslavian corps standing in the way and slowly advances in
Yugoslavia, forcing the yugoslavian navy to sail out to the sea.
When the time to calculate the build points gets close, Luftwaffe gets attack
orders and bombs away three french BP.
In the Med, CW manage to disturb Graziani in his position in central Libya,
and with Royal Navy managing to kill off the Italian convoys, Graziani
is left standing on the beach without any supplies and is in trouble.
The war rages on in southern China where the weather is now fine.
Japanese troops which previously took Nanning continue westwards and
now threatens Kumming. The Japanese army also successfully assault
Chiangs positions east of Kwei-Yang, killing all defenders.
US Entry: Resources to western allies.
USA:
Japan: 14BP 1LND(3),1CV(fd),1BB(fd),1AMPH(fd),1ENG
Germany: 17BP 2FTR(2),1sub(fd),ENG,2BP->Russia,2BP->Italy,1BPsaved
Italy: 7BP FTR(2),2CP,TRS(rep)
France:
CW:
Russia:
China:
[Pictures] Played: 2006-09-10
7 impulses.
- Imp 1:
- Imp 2: USSR claims Bessarabia. Rumania caves in.
- Imp 3: Hungary and Bulgaria lays claims on Rum. Rumania caves in.
- Imp 3: Germany aligns Rumania
- Imp 4:
- Imp 5: Germany aligns Hungary
- Imp 6:
- Imp 7:
- End:
Lots of bad weather again, causing the german advance in Yugoslavia
to halt.
CW is determined to keep full control over the Med and sends in more fighters
through Gibraltar. Italy manage to bring the supply line to Libya back in
working order, but it is constantly threatened by CW who continues the tries
to disrupt it.
Russia finally has enough troops along the Rumanian border to be able to place
enough muscle behind the Bessarabia claims. Noone is surprised when they
get what they want.
Japan attacks and takes Kwei-Yang shattering the defenders and the
Japanese army are now closing in on Chungking also from the South.
As the Kumming Militia leaves the city to make room for
reinforcements, Japanese troops nearby suddenly find the city vacated
of defenders for a moment. Seizing the moment, they swiftly capture
the city and then move on to close in on Chungking from the south.
As the weather clears, an assault is launched on chinese positions
north-east of Chungking. The dug in defenders are annihilated and the
area is taken.
By the end of the turn, Germany finally gets the good weather needed and
can close in on Yugoslavia and also manage to punch a small hole in the
French front.
US Entry:
USA:
Japan: 16 BP,CVL(fd),1BB(fd),1INF,1MTN,1MAR,1TRS(fd),1CP
Germany: 17BP 1MAR,1SUB(fu),1NAV(3),2BP->Ita,2BP->Rus,2BP saved.
Italy:
France:
CW:
Russia:
China:
[Pictures] Played: 2006-09-17,2006-09-24
11 impulses.
- Imp 1:
- Imp 2:
- Imp 3:
- Imp 4:
- Imp 5:
- Imp 6:
- Imp 7:
- Imp 8:
- Imp 9:
- Imp 10:
- Imp 11:
- End Germany Conq Yugoslavia, Italy conq Sudan:
Axis wins the initiative, after having to demand a reroll.
The weather is great and Germany spends an OC to exploit the breach in the
French front. The british HQ Gort is wiped out, the French ARM is shattered
and the French airforce is almost non existant.
Italy sends out submarines and in a heroic effort succeeds in sinking 5
british convoy points and aborting 6 in the seas of Biscay and
Cape St. Vincent.
Chinese reinforcements have arrived in Chungking, Lan-chow and
Cheng-tu, which does not stop Japan from sending a MOT-div to the
undefended plains north of Chungking. While the Japanese air force
does not manage to disrupt the defenders anywhere, the army still
assaults Chinese positions east of Chungking, killing one Chinese INF
and losing two divs themselves. An attack is also made south west of
Chungking where all defenders are killed. Japan now has three hexes on
the city.
In bad weather, the Chinese retreat from the west to the plains east
of Chungking while two communist INF units launch a counterattack on
the lone Japanese MOT north of Chungking. The MOT is however supported
by the Japanese air force and the two communist units are killed with
no losses for Japan.
Germany and Italy sends out their airforce in the North Sea and Western Med,
and the british fleet, lacking adequate air support quickly abandons these
sea zones, allowing Germany to launch an invasion in eastern England.
The turn proves to be very long, with great weather all the time, allowing
Germany to push on, but the advance comes to a halt again when reaching Paris,
which is heavily defended and resists the attacks, attacks slightly weakened
by Germany diverting troops to the invasion of England.
In the North Atlantic, a German wolfpack sinks the entire british convoy fleet
present there, 7CP, and CW ends the turn relying on french convoys to ship
the production resources to England.
In Africa, the Ethiopian troops invades the CW controlled Sudan.
US Entry: 7:
USA: ??BP BB(fu),TRS(fd),5CP
Japan: 16BP BB(fu),2GAR,CV(fu),CVL(fd),4CP
Germany: 18BP ATR,INF,HQ-A,2SUB(fd)
Italy: 5BP TRS(fd),1CP,SUB(fu),FROG(fu)
France: ?
CW: 15BP MECH,INF,FTR(3),2CP
Russia: ?
China: ?
[Pictures] Played: 2006-09-24,2006-10-01
9 impulses.
- Imp 1:
- Imp 2:
- Imp 3: Ru DOW Iraq
- Imp 4: Italy DOW France
- Imp 5:
- Imp 6:
- Imp 7:
- Imp 8:
- Imp 9:
- End: Ru conq Iraq,Italy conq Sudan
France begins with a heroic attack headed by their arm corps, killing two
German advance corps and closing the gap in the front. The german response is
to send more troops to England, including an italian MTN.
Italy declares war on France. US, as always when something happens in Europe,
couldn't care less. Italian air force and navy takes to the sea, and continues
to cost allied CPs.
CW abandons the Med and continues moving the naval forces back to the defense
of England, and succeeds in damaging the German AMPH in the North Sea, when
the german air force appearently had a small slumber (search roll 3 vs 10).
Meanwhile on english soil, Germany presses on, killing the London militia which
CW counters with a full retreat away from all southern England, placing the
units in the mountains to block access further north. Germany and Italy
quickly conquers all hexes in Southern England and sets up a front, occupying
Liverpool, Manchester and Sheffield and destroying the factories there.
In France, Germany steadily advances, killing the odd french unit. France tries
another counter attack, but this time all it accomplish is the death of two
french corps. Meanwhile, Italy enters southern France and quickly conquers
the mines north of Marseilles and the factories of Lyon. France still holds
Paris, but things look dire.
The entire Japanese air force bombs the defenders in Chunking in two
gigantic air raids while the army slowly moves into position to
assault the city. With the defenders finally disrupted and with the
aid of reorganized bombers and under Terauchis personal supervision,
the last Nationalist city in eastern China is assaulted, sweeping the
defenders. The army now commences cleanup operations against the
disrupted OOS nationalists in the mountains. In the end of the month,
all that remains of Nationalist China in the east is a weak GAR and a
CAV, surrounded in the mountains east of Chungking.
US Entry:
USA: 12BP TRS(fu),AMPH(fu),1CP,INF
Japan: 17BP CV(fu),CVL(fu),FTR,2GAR,TER,AMPH(fu)
Germany: 19BP LND(2),2SUB(fu),ARM,INF,AMPH(rep)
Italy: 7BP AMPH(fu),CA(rep),1BP saved
France:
CW: 11BP 2INF,FTR,1BP saved
Russia: 2INF,ARM,ARMdiv
China: 2BP GAR
[Pictures] Played: 2006-10-01,2006-10-07
1 impulses.
- Imp 1:
- Imp 2:
- Imp 3:
- Imp 4:
- Imp 5:
- Imp 6:
- Imp 7:
- END:
The axis wins the initiative with an 8 vs 3, and the allies demand a re roll,
this time the axis wins with 11 vs 3, so no, the allies aren't supposed to
do the first impulse.
September begins with an Axis impulse and the unhappy Axis commanders see
lots and lots of rain.
Germany and Italy sends out the Wolfpacks and kills some french convoys
just outside of Gibraltar, but accomplish nothing less.
Germany makes two small attacks in western France and disposes of the
resistance there, opening the way to the coast and to southern France in
the process.
Japan sends more or less the entire Imperial Airforce to disrupt the
last remaining Nationalis Chinese resistance, preparing for the final
assault.
The weather clears up for the allies, and it's not until the end of turn that
the axis sees good weather.
The french army runs away and sets up a defense line in the SW, realising
it is time to protect the factory stacks there from conquest. In England, both
sides continue to build up the front line.
On the seas, german and italian subs kills yet more english convoys in North
Atlantic, and England succeeds with yet another lucky surpise roll against
the german air force in the North Sea, killing the german TRS there, so Germany
sends out some CP:s to the sea zone in question in the last impulse.
In Asia, weather gets out horrible so very little happends. The Manchurian
border on Russia is reinforcesd with low quality troops on the
Japanese side and fast moving russian INF paired with low quality INF
on the Russian side.
As the weather clears however, Japan sends its Marines and strong INF
to the coast while the rest of the army turns north to face Communist
China.
The last two Nationalist Chinese units in the west are disposed of
easily as they are now OOS and flipped in the mountains east of
Chungking.
US Entry:
USA: 11BP BB(fu),CV(fu),INF,1CP
Japan: 19BP HQ-I,AMPH(fu),GAR,TER,FTR
Germany: 17BP MECH,GAR,MIL,FTR(4),TRS(fd),2SUB(fd)
Italy: 8BP HQ-I,TRS(fu)
France: -
CW: 13BP 2MOT,1CP,FTR(2)?
Russia: 17BP 3inf,Mech,mechdiv
China:
[Pictures] Played: 2006-10-08
7 impulses.
- Imp 1:
- Imp 2:
- Imp 3:
- Imp 4:
- Imp 5:
- END:
Axis wins initiative and moves first.
The weather begins in a bad mood and german and italian SUBs take to the sea,
to continue the slaughter festival on british convoys.
CW contests the North Sea, and once again he manages some enormous search rolls
there, killing the german naval presence. The german air force is still present
though, and arrives at the place where the german convoys are sunk, and take
their revenge on the small british fleet still lingering there, seriously
damaging two battle ships in the process (rolling 1 on both damage rolls)
The german troops in England are left out of supply, so no movement take
place there.
Germany makes up for this in France though, where the totally surrounded Paris
is finally assaulted and captured, and the german troops now begin running
south, to finish off the remaining french defenders who have dug in in and
around Toulouse.
In Asia, strategic bombardment of the remaining chinese factory reduces Chinese
production to nothing. Taking advantage of the only moment of clear
weather in the turn, Japan makes an assault on the Chinese militia
east of the communist city but fails miserably.
In the Med, Germany's Marine Corps makes an assault on the lightly defended
Malta, and with the Italian Primo Fleet weakening the defenses with a heavy
shore bombardment, the german troops can easily land and take the island.
US Entry:
USA: 12BP: 2BB(fu) 1CP 1INF
Japan: 19BP: 1 CV(fu), 1 TRS(fu), 1 GAR, 1 INF, 1 FTR, 1 CVP, 1 SUB(fd)
Germany: 21BP: 2INF,MECH,FTR(3),BB(rep),SUB(fu),CP(rep),CP
Italy: 8BP: TRS(fu),???
France: -
CW: 8BP: 2 MIL, 1 FTR2
Russia: 17BP: 1 MECH, 1 MECH-div, 3 INF
China:
[Pictures]
Player Comments
Germany: Objective was to kill Poland in the first impulse at the possible cost of some initial french success in the west. The naval move in impulse two came from the bad weather combined with CW exposing their TRS-fleet in Gibraltar, thus causing the Italian DOW. Too bad CW rolled 1 vs my 8 on the surprise rolls in the North Sea.Japan: Lots of running and little fighting for the Japanese army as the chinese set up primarily in the mountains, especially in the north.
France: We really wanted Yugoslavia to join our side and we sure got them...
Italy: Early DOW on England because he exposed his transport fleet making it possible to severely damage his transport capacity with a surpise port strike on Gibraltar.